Vehicles involve two elements. The first is control of
the vehicle; the second is attacks and damage. Although a
more realistic system is included in Solo of Fortune,
this simple system will work for most cases.
a) Making a Control Roll: To control
a vehicle you must roll a combination of your
| REF + DRIVING/PILOTING
SKILL+1D10+ MODIFIERS |
equal to or greater than a specific
control number. The control number is determined by the
difficulty of the maneuver you want to perform.
| Simple (swerve,
take off or land, hover, rotate) |
15 |
| Difficult
(tight turn, control a skid, recover from a
stall, emergency stop, pull out of dive, reverse
or pull away) |
20 |
| Very Difficult
(bootlegger turn, regain control from spin) |
25 |
b) When making your roll:
you must add any and all modifiers that apply to the
situation to your final Control Roll. There are modifiers
for both vehicles and speed of travel:
| CONTROL
MODIFIERS |
| Standard car |
-0 |
| Limousine |
-3 |
| Sportscar |
+2 |
| AV-4 |
-2 |
| AV-6 |
+2 |
| AV-7 |
+1 |
| Motorcycle |
+1 |
| Truck |
-4 |
| Rotorcraft |
-0 |
| Osprey |
-0 |
| Boat |
-1 |
| Double safe speed |
-2 |
| Triple safe speed |
-4 |
| Four times safe speed |
-6 |
On a failed roll, roll 1D6 and consult
the Control Loss Table below:
| CONTROL LOSS TABLE |
| Roll |
Result |
| 1-2 |
Skid
or slew; no other result. |
| 3-4 |
Major
skid; slide 1D10x10 feet sideways in direction of
travel. Aircraft stalls, losing 1D10x50 feet of
altitude. |
| 5-6 |
Roll
ground vehicle after sliding 1D10x10 feet
sideways in direction of travel; take 5D6 damage.
Aircraft goes into spin, lose 1D10x100 feet of
altitude. |
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|